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here's an exerpt from Half-Life 2's Wikipedia
Half-Life 2 was created using Valve's Source game engine, which was developed simultaneously.
Development lasted five years and cost US $40 million. Valve's president, Gabe Newell, set his team the goal of redefining the FPS genre.
They integrated the Havok physics engine, which simulates real-world physics, to reinforce the sense of presence and create new gameplay.
They also developed the characterization, with more detailed character models and animations.
Gameplay
Like the original Half-Life (1998), Half-Life 2 is a single-player first-person shooter (FPS) in which players control Gordon Freeman.[1] It features combat, exploration, jumping challenges, and puzzle-solving, and narrative elements conveyed through scripted sequences.[1] Weapons include a pistol, submachine gun, shotgun, and the powerful Combine pulse rifle.[1] With the pheromone item, enemy antlions become allies and can be called to the player or sent to attack enemies.[1]Half-Life 2 introduces detailed physics simulation.[2] With the new gravity gun, players can repel objects or pull them from a distance.[1] For example, objects can be fired at enemies, held as shields, or placed to reach new areas, and enemy grenades can be caught and thrown back.[1][3] The player must also use physics to solve puzzles.[4] Half-Life 2 also adds vehicle sections in which the player controls an airboat and a dune buggy.[1]